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| How Does XVT Cross Platform Studio 2010 for C Work? |
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The XVT interface is identical on each window system that we support. Because the XVT interface is an abstraction of existing programming interfaces, it is easy use, but it still provides similar functionality to that available in the native window systems. ![]() To build an application with XVT, a programmer writes his own source code and resources making calls to the XVT software. The implementation of the XVT software calls native windowing system functions. This source is compiled and linked with XVT libraries as well as native GUI libraries. To port, the developer moves his source code and resource files to a new platform, recompiles, and links with the XVT and native libraries for that platform. Porting XVT Applications: Write Once, Build Everywhere The port of an XVT application requires moving all source files (C or C++), header files, resource files and help files to the target platform, recompile the C/C++ files with a native C/C++ compiler (not provided by XVT), recompile the resource file using XVT curl compiler into a native resource file, compile the native resource file with the native resource compiler (not provided by XVT, either by compiler manufacture on PCs, or by native toolkit libraries for Motif), and link the object files using the native linker. XVT applications obey appropriate user interface guidelines for each system. It is transparent to the end user that XVT was used in development; XVT applications appear and act as if they were coded specifically for the particular window system. |
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| Last Updated ( Monday, 15 September 2008 ) |
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XVT's WYSIWYG GUI Layout provides common representation of events, windows, fonts, graphics, and many other control/interface features. Instead of calling the functions available on each individual native window system, the application makes calls to the XVT Universal API Library. The XVT API's then call the native API, for all 14 Platofrm/OS's we support. Platform independent C/C++. 